Before entering the fray, I need to mention that the argument I put forth here is tailored to a very specific question that happens to have been evaluated a number of times at the company I work for. It relates to the question of whether to buy or build a solution to automate business processes of the company. Moreover, it assumes a competent development team that is currently available. Finally, I am discussing a build vs buy decision in a small company (a hundred or so employees). While this post was motivated by a specific build vs buy decision, I only lay out arguments that are generally applicable here.
Probably the biggest reason management likes the idea of buying software is that it is a quick fix that is available today; they do not have to wait for the solution to be built in-house. This is, however, not entirely correct. The last time we tried to adopt a pre-built solution, it was six months after the purchase date that the first user began to use the software. This is because even though the software is available right away, it takes time for people (including IT) to learn the new system, adapt processes to accommodate the new system (more on this later) and most importantly to trust the system so they abandon their old process.
Time to adoption may be long, and if it is also the case (as it often is) that only a small subsection of the built software is really needed by the business (like a ticketing system), it may be possible and easier on the company to have an agile team release the software slowly to allow the business to adapt instead of switching all at once to a pre-made solution. It may even turn out that the time to build with concurrent adoption is equal to the time to adopt the 3rd-party system.
This leads directly to the question of how much development work will be required in both cases. There is no way anyone can tell me that a pre-built solution will not have to be customized once it is purchased. In fact, a significant amount of customization has been done on every solution we have purchased. Because this software is foreign, this may mean buying customization from the vendor (with all the lack of control that entails) or if you are lucky, customization by your own development team. In the latter case, this customization is not as cheap as customization or general development of the same complexity on an in-house solution because the developers did not infuse the foreign software with their philosophy and quality requirements. And again, the customization cost of the new software may not be significantly different to the development cost of the subsection of functionality that is really required by the business in an in-house solution.
A major reason I am a proponent of agile methodologies is that the business I work for changes requirements almost weekly, depending on the department. This can cause major problems with a pre-built solution. It could even mean constant customization of someone else's product. The flexibility of pre-built solutions is definitely questionable. This means that more often than not, the business ends up adapting to the software, and not the other way around. This leads to the long adoption time I mentioned above. This is even more of an issue if the software relates to the core of the business because the usually over-generalised software is telling the company how they should do business (how to handle support calls, how to have new customers apply, how to pay sales agents, how to sell, etc).
There is also the cost of maintenance to consider. At between 10%-20% of the cost of the software per year, this is not insignificant. The same argument about customization given above applies to maintenance as well. Developers will be more efficient maintaining their own system than someone else's, if that is even a possibility. Sometimes, you are dependent on the vendor. Even assuming they are reliable, they may not be very responsive.
Finally, and perhaps most importantly, you may lose your development team by purchasing software. The best developers do not want to do maintenance; they want to do development. If they are maintaining a purchased solution, you better hope it is high quality and built well, in a modern language (did I just cut out 85% of off-the-shelf software?), because if not, you will have a hard time attracting good developers.
For us, it seemed a no-brainer. We would end up customizing the thing anyway, it would still take 6 months before it would be in use and maintenance would still be a problem. Considering that it may take about two months to rebuild the functionality required into our already-built enterprise management system, I cannot understand why anyone would consider buying an off-the-shelf solution. Yet if we had not reminded the executives of these considerations, I may have been working on a filthy perl application, and probably looking for a new job.
Saturday, July 21, 2007
Build vs Buy For Core Business Tools
Posted by Justin Francis at 10:55 AM 2 comments
Labels: agile, build vs buy, enterprise
Saturday, July 14, 2007
Unit Test Pep Talk
The last two major features we developed at work were built largely without writing unit tests, let alone with a test-driven mentality. In fact, I would occasionally explicitly mention that unit tests should be written for such and such an issue, and it would turn out that the tests were not written. This led, predictably, to a much buggier release than normal, with patches being pushed to production every day for over a week.
Talking this over with my colleague, I felt that this was because while the whole team aknowledges that unit tests are theoretically a good idea, they feel that sometimes it is better to move faster and write less tests. So we decided to run down the reasons why our team unit tests using test-driven development in our iteration de-briefing. Here is what we said. Some of this will certainly not be novel, but bear in mind that these are the practical benefits that we see everyday that cause us to require unit tests in the software we write.
First, the obvious. Writing unit tests reduces bugs and speeds development by actually running your code quickly and checking it against the expected result automatically. I actually saw members of our team doing this manually: running the software and seeing if the code busted.
Probably the most important thing for me is that writing unit tests allow you to refactor safely. Without a solid suite of unit tests, it is impossible to go in to a module with a cleaver and be sure that you are not breaking anything.
Finally, and this was certainly not obvious to our team, the unit tests form a contract for what the code should be doing. If I am wondering what a method's behavior should be (as opposed to what it is), I go and look at the unit tests. They will tell me what is required of that method, and what is not required. I use this all the time for critical system configuration issues. For example, if a value must be 2 on system startup for the sytem to operate correctly, I add a unit test so that if ever anyone decides to change that value, the unit tests will tell them that is not allowed.
Moving on to test-driven development, we mentioned two reasons. The first and most important is that practicing test-driven development ensures adequate test-case coverage. By requiring a failing test before writing code, you ensure that every branch of your code is tested for a desired response. Similar to my first point about unit testing in general, this is simply the automation of something we do anyway: come up with the expected outcome of our code and then write the solution until we arrive at the expected outcome.
More subtly, test-driven development will improve the design of your code. Code that is tightly coupled, or not cohesive is much harder to test than the alternative. By writing tests first, you envision how you would like to use the library, instead of forcing yourself to use whatever interface you came up with after the fact. Because you want to isolate the code you are testing, and minimize the amount of test code you write, test-drive developement encourages a modular, re-usable design.
I feel that stressing the practical, immediate benefits of test-driven development is the best way to convince those who may believe, but do not know that automated testing makes their lives easier. It is so easy to write poor unit tests, and so hard to monitor, it is clear this is preferable to forcing the practice, even if it is official policy.
Posted by Justin Francis at 10:30 AM 1 comments